Our Tech Stack

Making a game requires choosing, configuring, and maintaining a lot of tools. And a game studio needs to consider more than the game itself: it also needs support for writing and art pipelines, crowdfunding, AI, documentation, team operations, and communications. This creates an early trap: either you overbuild infrastructure before you’ve made anything—or you push ahead with the bare minimum and pay for it in friction later.

We ran into this at Robododo, and we built something that works pretty dang well. We’re sharing our current tech stack to help other tiny teams get moving with less strife! The diagram below is a clickable snapshot of Robododo’s own tech stack.